![]() So the game had to undergo some simplifications: The game looked great, but the amount of different mechanics, and checks, and the sheer amount of work required to build something as simple as this club shown above was tremendous and much more than we could ever chew. (How the game looked a few months ago (a club in the desert, we know)) The walls you were able to place were totally off any sort of grid, giving you massive amounts of freedom, and massive amounts of headache for us. ![]() Up until now, it was a mess of many, highly unstable, weirdly entangled mechanics and features. The brand new past:As said in the aforementioned introduction, we’ve redesigned the whole game idea.
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